Milad Vafaeinejad
Architect · 3D Artist · Technical Designer

Product visuals,
from CAD to finished image.

I turn technical models into clear, beautiful visuals: real-time configurators, product films, architectural renders and game-style 3D art. I use AI tools to speed up exploration, and I check every output against the real product.

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CAD → visualProduct models turned into presentation-ready imagery
Real-time 3DWeb and Unreal Engine visualisation
AI-assistedGPT and Claude, always reviewed by hand

Selected work

Each project lists the tools used and where AI helped.

Door Studio: from CAD model to finished presentation

A workflow film showing a door model moving through texture selection and finish, then exporting presentation-ready product images in three configurations.

CADTexturingProduct visualisationWorkflow film
AI role: AI-assisted production. Concept, product workflow and review by me.

Product presentation app

An app I designed that takes a product model, applies materials and textures, and produces animated presentation output.

Product designWorkflowPresentation
AI role: app built with GPT Astra. I designed the workflow and checked the output.

Interactive UI: hover to light the circuit

An interactive landing page I designed: dark machined surfaces with glowing nodes. Hover a node and its circuit lights up in red, leading to a project.

FramerUI/UX designInteraction design
AI role: GPT helped along the way. Design and interactions built by me in Framer.
3D Door Configurator
Real-time web demo

Real-time 3D door configurator

A web configurator built with Three.js. Change materials and colours live, match NCS colours, and export a PNG in one click.

Three.jsReal-time 3DNCS colourPNG export
AI role: built with AI help (GPT and Claude). Design, testing and product logic by me.
Watch the demo →
Unreal Engine Configurator
UE 5.6 · SolidWorks STEP · Blueprints

Door configurator in Unreal Engine 5.6

A real-time configurator built from SolidWorks STEP models. Switch designs, finishes and materials live, with accurate product geometry and cinematic lighting.

Unreal Engine 5.6SolidWorks STEPBlueprintsConfigurator
AI role: AI helped write the Blueprints. Models, materials, lighting and product logic by me.
Watch the video →
Unreal Engine render of a modern blue kitchen with pendant lights and an island

Interior visualisation in Unreal Engine

A full interior scene: cabinetry, stone worktops, pendant lighting, plants and styled details, rendered in Unreal Engine.

Unreal EngineInteriorLighting
AI role: none in the render. Scene, lighting and materials by me.

Mood transformation: before and after

The same Unreal Engine scene in two moods: first the clean render, then the same camera move with a post-apocalyptic grade. A look-development test for storytelling.

Look developmentColour gradingStorytelling
AI role: none yet. Camera move and grade done in post. An AI-generated version is in progress.
Product animation
SolidWorks · Unreal · After Effects

Product animation: from CAD to motion

A product modelled in SolidWorks, brought into Unreal Engine for materials, lighting and camera animation, then finished in Adobe After Effects.

SolidWorksUnreal EngineAfter Effects
AI role: none. Modelling, animation and compositing by me.
Watch the video →
Brand reveal
Unreal Engine · After Effects

Jetex logo reveal (side project)

A logo animation for Jetex, made as a personal side project (not commissioned by Jetex). The 3D scene and lighting were built in Unreal Engine, then composited and finished in Adobe After Effects.

Unreal EngineAfter EffectsMotion design
AI role: none. Scene, animation and compositing by me.
Watch the video →
Logo animation
After Effects · GPT

Logo animation

A logo animation designed and animated in Adobe After Effects, with GPT helping to explore ideas along the way.

After EffectsMotion designLogo animation
AI role: GPT helped with the process. Animation and final design by me.
Watch the video →

AI-generated art

Character, environment and concept images made with GPT. Each image is labelled as AI-generated.

How I use AI

AI speeds up exploration and drafts. I make the decisions and check the result against the real product, model or standard.

Start from the real model

Every visual begins with an accurate CAD, BIM or 3D model, so the output matches the product.

Explore with AI

I use GPT and Claude for variations, moods, code and interface logic, then select what fits the brief.

Finish by hand

Lighting, materials, composition and detail are refined in 3D or image tools before anything ships.

Label everything

Each piece states which tools were used and what I changed, so the work is clear to clients and teams.

Skills and tools

What I use day to day.

Architecture & BIM

ArchiCADGDL scriptingParametric BIM objectsIFC & classification

3D & Real-Time

Unreal Engine 5BlueprintsThree.jsFramerSolidWorksSTEP / CAD to 3D

Visualisation & Motion

Archviz & interiorsProduct visualisationLighting & materialsAfter Effects

AI-Assisted Design

GPTClaudeAI concept artAI-assisted code

Experience

Recent roles.

Architect, 3D Artist and Technical Designer

Door and window manufacturing · Estonia

Converted product CAD models into parametric BIM objects for ArchiCAD, with correct materials, classification and IFC data. Built product visuals and documentation for internal and client use.

Let's work together

Architect, 3D artist and technical designer. Open to architecture, 3D artist, visualisation and technical design roles, both remote and in Tallinn.

Email: milad.vafan@gmail.com

LinkedIn: linkedin.com/in/milad-vnejad